

AI Naive Enthusiast rulers will now care about AE, not just as much as usual."Keep Alliances" AI setting is replaced with "Keep Allies and Rivals".Fixed issues with AI protecting straits.
EU4 ESPIONAGE 1.19 FOR FREE
AI Ottomans will no longer try to core Constantinople if they can get it for free through decision.When wanting to get rid of land, AI will now release vassal rather than returning cores.AI now has a Fog of War simulation (shared among all enemies of a country), so they shouldn't chase hiding armies/fleets that haven't shown themselves as much.When AI has to get rid of provinces, it will prioritize selling them to Subjects/Overlord when it makes sense.AI with "Passive" Subject focus will now only leave homeland if escaping from a great threat to safer territory.The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties.Corruption now also lowers unrest, with up to -20 at 100 corruption.Forts occupied by third parties now actually don't block taking provinces in peace deal.Gave "Immortal" static Nation Designer cost, meaning it will not be cheaper for consorts or old rulers.Terrain no longer reduces combat width.Institutions no longer biased to spawn in low-index provinces.Global Trade Institution can now always grow in provinces with high trade power.Annexations and Integrations will stall at 100% if any province is occupied by an enemy at war.Score rating now gives a +5 to Great Powers.Fleets on trade missions in the same node should now be faster to merge.Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively.Liberty desire from development on vassals & marches is no longer just fixed values, but instead +0.25 per development.Break Alliance action now costs 5 trust.Doubled some effects of "traded bonuses from trade goods", and changed some of them.Dishonoring an alliancecall is now also -1 diplomatic reputation for 5 years.Colonist chance now decreases by colony level to give more tactical choice.Lack of enough Maintained Forts now impact score, where having more than enough can increase the rating.(Without Wealth of Nations, its any overseas port not in a colonial region, and not in europe.) Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital.(Colonial Subjects can do it everywhere in a colonial region.) Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region.Removed the casus Belli "Primitives" & "Overseas".Can now choose to have no Heir in nation designer.There is now a "Terrain in Uncolonized" Video Option that shows the Terrain Mapmode in uncolonized provinces in Political Mapmode.The removed Rival cannot be added again until 15 years after removed. Added "End Rivalry" peace option forcing the enemy to remove one of their Rivals.Added a new option for "no limits on ideagroups" to let those who want all military ideagroups to play like that.Added a new option for "limited ledger" which hides treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.1.18 savegames should now load and not break all that badly.Added new unit graphics for the outdated infantry models for: Denmark, Sweden, Norway, Prussia, Portugal, Castile, Austria, Holland, Great Britain, England, Scotland, Thomond, Clanricarde, Venice, Savoy, Leinster, France, Genoa, Milan, Ferrara, Mantua, Tuscany, Modena, Urbino, Siena, Naples and Papal State.- Tradegoods now also grant a bonus to the controller of the province.Probability scales between 0% at 50 SN and 100% at 100 SN. Having high Spy Network (SN) in a country can now make them tell you when preparing war.Its now possible to transfer occupation away from your subjects as well.Can now pick Consort in nation designer.
EU4 ESPIONAGE 1.19 PATCH
Patch 1.19.1, AKA "Denmark", was released on ( 1.19.0 was only released a beta patch on ).
